Subj:	#1(2) TRAVELLER digest 353
Date:	95-07-20 21:51:27 EDT
From:	traveller@mpgn.com
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			    TRAVELLER Digest 353

Topics covered in this issue include:

  1) Re: Walkers	by Bri <bri@teleport.com>
  2) Re: Walkers	by Bill Currie <BILLC@teleng1.tait.co.nz>
  3) TL 14 Frigate (10,000t)	by pd82495@wapol.gov.au (Michael Bailey)
  4) Re: Ancients and Virus	by library@dss.gov.au (DSS Library)
  5) Re: Walkers	by "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>
  6) Re: TRAVELLER digest 352	by A.S.Lilly@bnr.co.uk (Andy Lilly)
  7) starship designs	by HA281PMR01@ntu.ac.uk (Lynx)
  8) Artificial Muscles	by lewis@chara.gsu.edu
  9) RE: starship designs 	by That Computer Guy <darkstar@chopin.udel.edu>
 10) Re: Walkers	by "Harold D. Hale" <hdhale@smtpwpo.dayt.tasc.com>
 11) Virus and the Ancients	by Christopher_Griffen@dmcwave.com (Christopher Griffen)
 12) Re: Microjumps	by lhowie@dilbert.lrmi.com (Les Howie)
 13) Re: Virus and Ancients	by bonnevil@flipper.itlabs.umn.edu (Steven Bonneville)
 14) [T351] RICE Stats	by jeff.zeitlin@execnet.com (JEFF ZEITLIN)

----------------------------------------------------------------------

Date: Wed, 19 Jul 1995 20:56:24 -0700 (PDT)
From: Bri <bri@teleport.com>
To: traveller@MPGN.COM
Subject: Re: Walkers
Message-ID: <Pine.SUN.3.91.950719205601.6138B-100000@kelly.teleport.com>

--
> problem.
Actually in Battletech they cheated and made up a totally new technology, 
which
replaces hydraulics. This is a kind of fiber which contracts (like human
muscle) when
electric current is applied, and it's a VERY strong contraction.
You see, it's easy to design anything when you don't need to consider 
real life
possibilities....


Hilsen (Regards)
Hans-Christian Prytz
**************************************************
PGP public key available on request.
**************************************************
X.400 : G=Hans-Christian;S=Prytz;O=FFI;P=UNINETT;C=NO;
RFC   : Hans-Christian.Prytz@FFI.NO (hap@ffi.no)
--
 Nope, they already exist.

bri


------------------------------

Date: Thu, 20 Jul 1995 16:00:03 +1100
From: Bill Currie <BILLC@teleng1.tait.co.nz>
To: traveller@MPGN.COM
Subject: Re: Walkers
Message-ID: <625FA355DE@teleng1.tait.co.nz>


> --
> > problem.
> Actually in Battletech they cheated and made up a totally new technology, 
> which
> replaces hydraulics. This is a kind of fiber which contracts (like human
> muscle) when
> electric current is applied, and it's a VERY strong contraction.
> You see, it's easy to design anything when you don't need to consider 
> real life
> possibilities....
> 
> 
> Hilsen (Regards)
> Hans-Christian Prytz
> **************************************************
> PGP public key available on request.
> **************************************************
> X.400 : G=Hans-Christian;S=Prytz;O=FFI;P=UNINETT;C=NO;
> RFC   : Hans-Christian.Prytz@FFI.NO (hap@ffi.no)
> --
>  Nope, they already exist.
> 
> bri
> 
Can you give any more info, or its location?

Bill
 
+--------------+-----------------------------------+
|Bill Currie   | "Watch that first step..."        |
|Christchurch  | Jump trooper motto.               |
|New Zealand   |                                   |
+--------------+-----------------------------------+

------------------------------

Date: Thu, 20 Jul 1995 12:41:22 -1600
From: pd82495@wapol.gov.au (Michael Bailey)
To: traveller@MPGN.COM
Subject: TL 14 Frigate (10,000t)
Message-ID: <9507200431.AA09258@phq1002.wapol.gov.au>

'Malkop' Class Solomani Light/Patrol Frigate

General Data

Displacement:           10000 tons      Hull Armor:     1120
Length:                 128 m           Volume:         140000 m^3
Price:                  MCr 6007.382    Target Size:    L
Configuration:          Cylinder SL     Tech Level:     14
Mass (loaded/empty):    171220.9t / 164432.6t

Engineering Data

Power Plant:            1 x 23000 MW Fusion Power Plant (100 MW/hit), 1 yr
duration 
                        (2300 m^3 / yr)
Jump Performance:       4 (35000 m^3 fuel)
G-Rating:               4G (5000 MW/G), Contra-Grav Lifters (1000 MW)
G-Turns:                80 (120 with jump fuel) 625 m^3 of fuel each
Maint:                  3276

Electronics

Computer:               6 x TL-14 Mod Fb Computers (3.0 MW each)
Commo:                  1 x 1000 AU radio (unlim. hexes, 20 MW),
                        1 x 1000 AU maser comms (unlim. hexes, 0.6 MW)
Avionics:               TL-10+ Avionics
Sensors:                Active EMS 480,000 km (16 hexes, 25.0 MW),
                        Passive EMS 210,000 km (7 hexes, 0.3 MW) folding
array
ECM/ECCM:               EMS Jammer 480,000 km (16 hexes, 50 MW),
                        EM Masking (140 MW)
Controls:               Bridge with 12 workstations.  365 other workstations

Armament

Offensive:              1 x TL 14 2500 Mj Meson Gun
                        (S=5:240 M=10:118 L=20:60 E=40:30)

                        10 x TL 14 Missile Barbettes
                        Magazine = 200 missiles

                        10 x TL 14 150 Mj Laser Turrets
                        (2:1/10-31 4:1/10-31 8:1/10-31 16:1/10-31)

Defensive:              10 x TL 14 Sandcaster Turrets
                        (40 cannisters each, 2D6x5 beam reduction)

Accomodations

Life Support:           Extended (700 MW), Grav Compensators (5G, 28 MW)
Crew:                   374 (eng=192, elec=3, manv=6, gun=33, main=25,
                        troops=41,flight=15,command=50,stew.=6,med=3)
Crew Accomodation:      172 x Small Staterooms (0.0005 MW each)
                        double/triple occupancy
Cargo:                  627.7 m^3, with 2 large cargo hatches
Small Craft:            5 x 100t capacity (minimal hangars), 2 launch ports
Air Locks:              10

Notes:                  Fuel Scoop, purification machinery (125 MW)
                        13.92 hours to refine 48000 m^3

Damage Tables & Systems

Internal

1:      1-16 Elec, 17 Meson, 18 Sand, 19-20 Qtrs
2-3:    1 Meson, 2-10 Qtrs, 11-19 Hold, 20 Laser
4:      1-19 Hold, 20 Missile
5,8-11: 1-20 Hold
6-7:    1-10 Qtrs, 11-19 Hold, 20 Meson
12-13,
16-17,
20:     1-10 Hold, 11-19 Eng, 20 Meson
14-15,
18-19:  1-10 Hold, 11-20 Eng

Surface

1:      1 AEMS, 2-9 PEMS, 10 EM Jammer
2-3:    1-8 PEMS
4-7:    1 Airlock
10:     1-6 Ant. (radio), 7 Ant. (maser)
11:     1-10 EMM, 11 Airlock
14-15:  1-20 EMM
16-17:  1 Airlock, 2-3 LCH
20:     1 Airlock

Systems

AEMS            (2h)
EM Jammers      (2h)
EMM Control     (2h)
EMM Radiators   (140h)
Computer        6 x (1h)
Hangars         5 x 10H
Staterooms      172 x (2h)
LS              19H
ELS             9H
AG              12H
Sick Bay        1H
JD              175H
PP              230H
MD              20H
CG              20H
LT              1H
MD              1H
ST              1H
MG              23H

Notes:

The Malkop Class Light Cruiser was commisioned by the Solomani Confederation
Navy in 1003 to replace their ageing and obselescent Pyrrhus Class ships,
which had suffered disproportionate losses against more advanced Imperial
ships.  The Light Cruiser is not really suited for fleet actions, but it's
2500Mj spinal Meson Gun makes this possible, if the task force commander is
prepared to take losses.

The Malkop proved it's worth in service against states rimward of the
Confederation and in 'border incidents' with the Imperium following it's
entry into service in 1013.  By the outbreak of the Rebellion and the
subsequent invasion of the Imperium by Solomani Confederation forces in
1117, the Malkop was approaching obselesence.  A TL 15 replacement, the
12,000T 'Melbourne' Class, entered service in 1128, but the number of
Malkop's produced over the past century ensured their continued service.  A
number were transferred to planetary navies and the forces of Solomani
client states, but the vast majority still bore the 'cross-hair' symbol of
the Solomani Confederation at the Collapse.

Very few examples of this vessel survived into the New Era.  Two ships, the
SNS 'Voronezh' and the SNS 'Nowy Huta', were recovered by the Near Bootes
Commonwealth.  The 'Voronezh' (now named the MN 'Medoc') has been refitted
and now serves as the flagship of the Near Bootean naval forces.  The 'Nowy
Huta' is slowly being restored to active service by the Royal Teuceri Navy,
it is expected to enter service as the HMTS 'Prince Hamura' in late 1201.

All examples of the 'Malkop' class light cruiser were initially named for
towns and cities on the Eurasian land mass of Terra.  Examples:  'Ulan Ude',
'Archangelsk', 'Cheb', 'Hyderabad' and 'Semiplatinsk'.  
Michael Bailey (pd82495@wapol.gov.au)

"...the scum also rises..."
                          Hunter S. Thompson



------------------------------

Date: Thu, 20 Jul 1995 17:00:40 -0500
From: library@dss.gov.au (DSS Library)
To: traveller@MPGN.COM
Subject: Re: Ancients and Virus
Message-ID: <9507210002.AA03458@babylon5.dss.gov.au>

In digest 352, Jerry asked:

>What would the effects be of Virus taking over old
>computers and machines that were created by the Ancients?

I would be VERY surprised to find that Ancient computers are even
susceptible to Virus. The few that have been portrayed in
Traveller seem to be living machines, self-aware, and (probably)
capable of out-fighting Virus. After all, if the Cymberline
chips could occur naturally, there must have been at least one
Ancient site cultivating the little monsters. The Ancients
would surely have Virus-proofed all their systems, otherwise
the Final War would not have had to be so...PHYSICAL.

>From Bill Currie re Grandfather:

>He's probably laughing at the foolishness of humans who play with 
>advanced toys before reading the instruction manual. :)

Agreed, wholeheartedly.

- Hyphen
  (David Jaques-Watson)



------------------------------

Date: Thu, 20 Jul 1995 06:19:55 GMT
From: "Brendan O'Donovan" <Brendan@odonovan.demon.co.uk>
To: traveller@MPGN.COM
Subject: Re: Walkers
Message-ID: <51@odonovan.demon.co.uk>

Harold D. Hale wrote :
> Brendan O'Donovan writes regarding walkers:
> 
> >More legs would mean that you had more contact with the ground, so
> >more  friction, so you can go faster (it'd be more stable too). The less
> >you make the  thing weigh, the more ground contact you need,
> 
> <snip>
> 
>    True.  Particularly in light of your analysis.  With the rules as
written,
> two walkers, one with two legs and running upright, moves at the
> exact same speed as one with four legs, six legs, or even eight legs.
> Is this accurate?  Your answer seems to indicate otherwise.
> 
I was simplifying the situation by assuming that each leg is made as large as

possible. The walkers with more legs would go faster, but only if the legs
were 
roughly the same size as those on the two legged walker, so these walkers
would 
have a larger transmission, so the speed increase would be reflected in the 
rules. If they had a transmission of the same volume and more legs, they
would 
be very slightly better than the two legged walker, as ground contact scales
up 
with transmission dimension squared, and volume scales with transmission 
dimension cubed, but these scaling effects would probably be ignored for 
simplicity. The greater number of legs would probably require more control 
systems/maintenance aids etc. which would even performance out. I'd recommend

that when designing walkers, the number of legs fitted should probably be a 
cosmetic decision, as the transmission volume is a pretty good indicator of 
performance.

> <Stuff about 'synthetic muscle fibres' from Bri>
I don't know if I'm thinking about the same thing, but I saw an article about

something like this on the news. The stuff resembled a sort of fibrous black 
slug, and it contracted whenever it was sprayed with concentrated sulphuric 
acid. The contraction was pretty strong, comparable to human muscle, but the 
amount of time for it to relax again was quite long (hours). 
The problem is that strength 'comparable to human muscle' is way short of
what 
is necessary. Also, a chemical system like this has a maximum strength
possible, 
whereas a hydraulic system connected to a fusion plant has a much greater 
strength possible, it may not be as efficient, but you can pour energy into
it 
to get the desired effect. Despite this, artificial muscle would make a very 
interesting component for a humanoid robot, but as I haven't seen Vampire
Fleets 
this side of the Atlantic yet, I don't know how that could be integrated.  
>    Could the following chart then be said to be more or less correct?
> 
> Walker Transmission
> 
> TL          Vol             Cr
> 8            8                10,000
> 9            2                  2,500
> 10          0.4                  625
> 12          0.067              156
> 14          0.0096              39
> 
My immediate reaction was that it seemed a bit generous, but once a 
contra grav (necessary for the TL12/14 transmissions?) has been fitted, 
they would probably look better. Someone needs to do a walker design with
these 
to see if they're reasonable, I'll try and find time. The most important 
thing is that a walker of a given displacement should never have a higher top

speed than a wheeled vehicle of the same displacement, as walker
configurations 
are essentially inefficient. A TL 10 wheeled transmission design would
probably 
solve this problem, using magnetically levitated axles to remove most of the 
internal friction. 

>    That would have been par for the course for the GALACTIC EMPIRE.
> If you noticed, it appeared that the Ewoks were planning on striking
> at the Imperial garrison, Rebel Alliance or no Rebel Alliance, given the
> large number of booby-traps and catapaults they had constructed.

Yes, when dicussing walker design it's best not to think of how well
determined 
TL1 natives could do against them, with tripwires/pits/dropping treetrunks.

> 
>    In Traveller terms, no one is as all-powerful as the GALACTIC
> EMPIRE,  except maybe the Regency...then again they aren't an evil
> empire...or are they?
> 
Oh no! Not _another_ impending war, that's it, lets just burn the jumpdrives
and 
give up this interstellar community thing ;-)

> --Harold
> 
 

-- 
Brendan


------------------------------

Date: Thu, 20 Jul 1995 09:14:06 +0100
From: A.S.Lilly@bnr.co.uk (Andy Lilly)
To: traveller@MPGN.COM
Subject: Re: TRAVELLER digest 352
Message-ID: <199507200815.EAA11425@Mithril.MPGN.COM>

Hans-Christian.Prytz@ffi.no said (about walkers)

>Actually in Battletech they cheated and made up a totally new technology,
which 
>replaces hydraulics. This is a kind of fiber which contracts (like human
>muscle) when electric current is applied, and it's a VERY strong
contraction. 
>You see, it's easy to design anything when you don't need to consider real
life 
>possibilities....

It _is_ real life. Such fibres exist currently except (to my limited
knowledge), the contraction and expansion times are currently of the order
of minutes to hours - not much good to your average walker... but wait until
TL12! Such fibres are then commonly used also for replacing injured muscles
in surgery, etc.

Andy


------------------------------

Date: Thu, 20 Jul 1995 13:28:08 +0100
From: HA281PMR01@ntu.ac.uk (Lynx)
To: traveller@MPGN.COM
Subject: starship designs
Message-ID: <95072013280890@newvax.ntu.ac.uk>

Hi.

Does anyone know when the Regency source book, and Challenge 77 are due to
appear in the UK?

I'm having trouble comprehending the World Tamers Handbook. In comparison, 
FF&S seems straight forward. I'm having trouble working out what a colony
would actually need and how to visualise it. Does anyone have an example
of a colony that they have created (located anywhere as long as it is a
viable colony) with a suitable layout of the statistics etc? I'd like to
get my players into a little bit of World Taming.

Also, I'm interested in getting my hands on the designs of all FF&S designed
ships for TNE that have been posted to TML. Does anyone have a file
containing
most of, or even all the starship designs which they could mail to me?

Thanks,

Paul Radford (ha281pmr01@ntu.ac.uk)


------------------------------

Date: Thu, 20 Jul 95 10:48:10 -0400
From: lewis@chara.gsu.edu
To: traveller@MPGN.COM
Subject: Artificial Muscles
Message-ID: <9507201448.AA07764@chara.gsu.edu>

Hans-Christian Prytz wrote:
>Actually in Battletech they cheated and made up a totally new technology,
which 
>replaces hydraulics. This is a kind of fiber which contracts (like
human >muscle) when 
>electric current is applied, and it's a VERY strong contraction. 
>You see, it's easy to design anything when you don't need to consider real
life 
>possibilities....

I was watching THE NEW EXPLORERS: THE SCIENCE OF STAR TREK on PBS on
Tuesday, and they showed a researcher who is making artificial muscle
fibers.  He said that they are 20 times as strong as human muscles.  So
far he only had a fiber the twice the size of human hair that could
pull a little water wheel. Its a start.
Also in FFS, in the cybernetic section don't they talk about artificial
muscle implants.  I don't have the book in front of me, so that might
be totaly wrong.

Lewis Roberts

------------------------------

Date: Thu, 20 Jul 1995 11:17:11 -0400
From: That Computer Guy <darkstar@chopin.udel.edu>
To: traveller@MPGN.COM
Subject: RE: starship designs 
Message-ID: <199507201517.LAA12928@chopin.udel.edu>

In Reply to Your Message of Thu, 20 Jul 1995 10: 24:24 EDT
Date: Thu, 20 Jul 1995 11:17:11 -0400
From: That Computer Guy <darkstar@chopin.udel.edu>

: Hi.
: 
: Does anyone know when the Regency source book, and Challenge 77 are due to
: appear in the UK?

Speaking of which, does anyone know when these items will be out in the
US?   8)

       --Jerry

8) Jerry Alexandratos                %  "Nothing inhabits my    (8 
8) darkstar@strauss.udel.edu         %   thoughts, and oblivion (8
8) darkstar@canary.pearson.udel.edu  %   drives my desires."    (8

------------------------------

Date: Thu, 20 Jul 1995 11:36:08 -0400
From: "Harold D. Hale" <hdhale@smtpwpo.dayt.tasc.com>
To: traveller@MPGN.COM
Subject: Re: Walkers
Message-ID: <s00e3fd4.058@smtpwpo.dayt.tasc.com>

Hans-Christian Prytz writes:

>Actually in Battletech they cheated and made up a totally new
>technology, which  replaces hydraulics. This is a kind of fiber which
>contracts (like human muscle) when  electric current is applied, and it's
>a VERY strong contraction.  You see, it's easy to design anything
>when you don't need to consider real life  possibilities....

   Not so fast.  Medical researchers are working on developing artificial
muscles right now.  One would presume that in approximately 20 years
(when we reached TL 9 I think) they will have perfected the technology.
Of course applying that kind of cybernetics to a vehicle would be quite
an undertaking, but not impossible.


--Harold



------------------------------

Date: Thu, 20 Jul 1995 09:05:34 -0700
From: Christopher_Griffen@dmcwave.com (Christopher Griffen)
To: traveller@MPGN.COM
Subject: Virus and the Ancients
Message-ID: <00e7f0c0@MailXFER.DMCWAVE.COM>

     On Wednesday, Jerry Alexandratos wrote:
     
     >>Virus is intelligent enough to know to rifle through the databases 
     it's
     acquired.  It also has access to many resources.  So, why haven't 
     Virus
     infested ships sought out and taken control of anything created by the
     Ancients?
     
     And while we're at it, what does everyone think that Grandfather's
     opinion is on this whole Virus thing?<<
     
     Let's not forget that Virus, according to VAMPIRE FLEETS, does not act 
     as a collective being.  Rather, Virus seems to be rather clannish with 
     more powerful puppeteer viruses taking control of weaker strains and 
     manipulating them to its uses.
     
     Chances are, a Virus agent that sought after Ancient artifacts and 
     technology would come from the Hobbyist strain; let's call it the 
     "Indiana Jones" Hobbyist strain.
     
     Nevertheless, an Indiana Hobbyist that acquired a number of black 
     globes, disintegrator turrets and other deadly Ancient technology 
     could pose a problem if a Puppeteer starship had a number of 
     Doomslayers destroy the Hobbyist and then have its Ancient tech 
     installed aboard more lethal Virus ships.
     
     Now _there's_ an idea...
     
     --Chris

------------------------------

Date: Thu, 20 Jul 1995 12:58:31 -0300
From: lhowie@dilbert.lrmi.com (Les Howie)
To: traveller@MPGN.COM
Subject: Re: Microjumps
Message-ID: <9507201604.AA14117@lrmi.com>


bonnevil@flipper.itlabs.umn.edu (Steven Bonneville) writes
>We always have played that any fractional jump distance requires as much 
>fuel as jumping the next largest integer distance.  So an in-system
microjump
>would require as much fuel as a jump-1. 

This has been my rule in the past, too.  I am, however, moving over to a new
near future campaign using the stars near sol.  I will probably use
fractional (per-parsec) fuel use rules for this.   Actually, since it is not
a GDW background, I may pay about with a lot of other details of technology
as well.

> This seemed consistent to our 
>group with the way, say, jump-2 would work.  Heck, it really doesn't matter 
>that much as long as you pick one or the other and stick with it. 

Hear! Hear!  Seriously, though, I really cannot find the normal intersteller
jump fuel use equation/table/whatnot in the main TNE book.  Can anyone out
there give me a page reference?
Les Howie
Senior Software Developer
Atlantic LRMI


------------------------------

Date: Thu, 20 Jul 1995 13:55:08 -0500
From: bonnevil@flipper.itlabs.umn.edu (Steven Bonneville)
To: traveller@MPGN.COM
Subject: Re: Virus and Ancients
Message-ID: <199507201855.NAA05803@betty.itlabs.umn.edu>

That Computer Guy <darkstar@chopin.udel.edu> wrote:

>Virus is intelligent enough to know to rifle through the databases it's
>acquired.  It also has access to many resources.  So, why haven't Virus
>infested ships sought out and taken control of anything created by the
>Ancients?

The Ancient technologies may be immune.  Virus seems to be a cross between
a life form and a highly experimental tech-17 AI project.  There's hints 
in the TNE rule book that a few old-era computers had security systems
effective enough to *beat* a Virus infection, requiring Virus to use
physical means to defeat or destroy them.  We definitely know that the
Regency has had some success at creating software defenses against the
Virus, also in the TNE book.  (It might help that the boffins on both
Vincennes and Darrian were interested in extreme-tech computers.)  If
the highly-advanced Regency can almost beat Virus, then the Ancients
should have no problem.  

The Ancients' tech-25+ computers are for all intents and purposes living
beings -- self-aware individuals capable of creative thought.  Despite
astounding pseudoreality technology, synaptic processing, and fancy AI
routines, Imperial computers aren't nearly that good.  

  Steve Bonneville
  <bonn0015@gold.tc.umn.edu>


------------------------------

Date: Wed, 19 Jul 95 21:27:00 -0500
From: jeff.zeitlin@execnet.com (JEFF ZEITLIN)
To: TRAVELLER@MPGN.COM
Subject: [T351] RICE Stats
Message-ID: <8AD8507.0100051726.uuout@execnet.com>


T::>     Can anyone tell me what the second line of stats represents from the
 ::>     RICE submissions?

T::>     Observe the following from Alvin Plummera's Menorb submission:

T::>     Menorb (Regina: Spinward Marches/1803)
 ::>     C652998-8   Hi Po    310  Re   M5II
 ::>     C7D-6 A10-9YA0-38 Re3
 ::>     g=.72, day=1d 5:06:00.51, year = 174,506d 9:10:07.38/143,922d
 ::>     2:07:37.37
 ::>     atmo= .66, natural weather
 ::>     temp= +31 (5/lat +45 to -4) (season +11 to -44, 79 deg lat)
 ::>     daily temp range 53.5
 ::>     Agricultual, Radioactives, Compounds; Agroproducts, Non-Metals;
 ::>     Consumables,
 ::>          Record, Documents
 ::>     Conservative/Enterprising, Competitive/Neutral, Discordant/Aloof
 ::>     Legal 8-A8CA8    Tech  86-876A8-8674-D8-E


T::>     My question is, what does "C7D-6 A10-9YA0-38 Re3" represent?  I
can't
 ::>     seem to find it anywhere in the World Builder's Handbook.  I'm
 ::>     preparing a RICE paper on Rhylanor and would like to emulate the
 ::>     established format as much as possible.

 That's a very good question.  I didn't have that line in the stats
 when I originally defined the format, so I don't have it in the
 explanation. Now that you mention it, I'd like to know as well.
 Even some labels on the line might be useful...

==========================================================================
Jeff Zeitlin                                      jeff.zeitlin@execnet.com
---
  OLXWin 1.00a  Chief Archivist, Regency Institute for Cultural Education

------------------------------

End of TRAVELLER Digest 353
***************************



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Subject: TRAVELLER digest 353
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